Broken Magic

Broken Magic is a graphics demo by Robin Melan and Philipp Erler. It features omni-directional shadow maps, deferred shading, volumetric rendering and depth of field in an own C++ OpenGl 3.3 rendering engine.

Decision Making in Cosmonautica

Natural behavior of a single artificial intelligence or even entire groups is a great challenge but also necessary for the immersion in video games. The object of this bachelor thesis is to find and implement the best technique for natural artificial intelligence behavior in “Cosmonautica”, Chasing Carrots’ next game.